top of page

There are six Classes from which players may choose from for their character, as well as a General List of skills which any character may learn from regardless of their chosen Class. Characters may only ever have one Class, and this Class can never be changed once chosen (outside of the three-event reroll period). While the Class names are designed to be used in-game without breaking immersion, players are not beholden to any stereotypes that might be associated with a Class, and may roleplay their character’s Class however they wish to interpret how and why their character has an aptitude for such a skillset.

NOTES:
* The number of purchases of this skill is once for each category of Theory, [Science] the character possesses.

** This is for Literacy skills beyond a character’s native Literacy (which can be taken for 0 XP at character creation).

General

The skills on the General List are available to any character, regardless of class. While most skills on this list are of the most basic level, it provides access to skills that can round out a character beyond the offerings of their class.

Title
Ranks
XP Cost
Alchemy
1
3
Armor, Light
1
2
Fisticuffs
1
0
Fortune Teller
1
1
Grit
1
3
Literacy [Choice]
Special **
1
Occult
1
3
Poisons
1
3
Practice, Aetheric Science
1
3
Practice, Chemistry
1
3
Practice, Mathematics
1
3
Practice, Natural Science
1
3
Practice, Physics
1
3
Resilient
1
4
Retain
1
2
Survival
1
3
Swim
1
1
Theory, Aetheric Science
1
3
Theory, Chemistry
1
3
Theory, Mathematics
1
3
Theory, Natural Science
1
3
Theory, Physics
1
3
Tough
1
3
Trade Contact
3
2 / 3 / 4
Trip
1
2
Underground Trade Contact
1
4
Weapon, Firearms
1
4
Weapon, Ranged
1
3
Weapon, Simple
1
1
Willpower
1
4
bottom of page