Today’s post is going to be about hidden skills, aka found skills, aka whatever the final name for these skills will be. In previous posts I have discussed ways in which they could be unlocked and earned by players. In today’s post I’m going to talk a little bit about what the design philosophy is behind these skills and what players can expect stepping into the world of Sha’uru.
From where we stand as a game the purpose of these skills is to progress a character’s advancement in a direction that is informed by their role-play and core concept. It is meant to either make a character better at things they are already capable of or add skills that just make sense for the specific character. They are not meant as rules patches, they are not meant to allow people to dip their toes into areas that their character is not capable of reaching otherwise, nor is it meant as a means of cross classing. We want each character in the game to feel organic and to be part of a team, not a super character that can do it all. Because by their very nature the purpose of these skills is to be found through interacting with the game world, I find it difficult to just reveal to you what they are. At the same time I realize that it may be important for players to just have a general sense of what they can expect. So below is a list of what categories you can expect and what you will never see from these skills:
You can expect:
What you will never see:
I hope this post clarifies things for people. If you have questions, feel free to comment below, and don’t forget to like the post (or even share it if you want others to see).
Greetings Expeditioners!! We’re excited to announce Aurum’s return to Antioch this fall with live, full-weekend events!
Hidden Skills are part of how characters progress and grow beyond their basic classes within the game world of Aurum.