The Tenggin Dur are a sub-species of Dur found only on the continent of Antioch. They are characterized by their stone grey skin with green and brown veins. Their hair and/or beards are adorned with bones and moss or ivy. Tenggin are a non-industrial species, preferring to focus on Occult, Alchemy and the Aetheric sciences rather than mass manufacturing, complex architecture, or machinery. Since their formal inclusion as part of the Durren Kingdom, the Tenggin have slowly begun to expand their knowledge of the sciences which have shaped the cultures of their Calydon counterparts.
IMPORTANT NOTES: This species is restricted to players who have played the game for at least a full year (either as a PC or NPC in any combination), as access to this species as a playable culture was unlocked by the player base through in-game roleplay and playing this species requires deeper familiarity with the setting. Players interested in creating a Tenggin Dur PC should inquire with the Plot team to ensure they are aware of any relevant information regarding Tenggin culture and can play the species in an appropriate manner.
All exposed skin must be painted a light grey color with a stone-
like texture. Must wear a chest-length, fake beard either white or light silver in color; the beard must be decorated vines, moss or bones. Alternatively, a player may substitute the beard for a single braid worn on the left side of the head; the braid must be at least 1" thick, and abide by all other requirements for beards.
Trade Contact I (Dur) [-1 XP]
Tough I [-1 XP]
Aetheric Science Practice I [-1 XP]
Aetheric Science Practice II [-1 XP on-list; 3 XP off-list]
Aetheric Science Theory I [-1 XP]
Aetheric Science Theory II [-1 XP on-list; 3 XP off-list]
Occult I [-1 XP]
Occult II [-1 XP on-list; 3 XP off-list]